

Hunters aren't weak, but they die with depressing frequency. Humanity is powerful - it is not helpless against the monsters - but it is fragile, too. They are a brilliant light in the dark - but there's always mroe dark. Conspiracies, which have hunted monsters behind the scenes for decades - even centuries.Įven conspiracies are fighting a losing battle. Ancient organizations, modern agencies, but all with the resources and ability to supply their teams with powerful weapons and tools - strange ones, dangerous ones.

And above them are those who have more power. These are more than cells - they are compacts, a more unified front. They share information, try to support each other. Other groups band together, pool resources. They have only the barest light in a profound darkness. They don't know what's out there, really. They protect their patch, whatever that is. Some Hunters are just a small taem - a group of friends, a family, even just those stuck together by circumstance. Hunters aren't unified in even the slightest way, as a whole. Some Hunters seek to document their quarry, seeking the mystery just as compulsively as those who fight seek violence. Hunters both seek action and seek knowledge - not a safe combination. Hunters are a light in the darkness - the light of a torch burning a vampire, and the light of a candle illuminating an ancient manuscript on strange wizards or the burial chambers of a long-dead mummy. The hunt drives them, the need to sacrifice themselves to protect everyone else. It drives them mad, in the end, the things they have to see and do. It is, as per the title, a vigil - and endless, crushing vigil.

Hunters never get to retire - it's not a job that ends. Hunters, the game tells us, are the people who recognize that monsters are real, the ones who are driven to study these creatures, to act against them, to stop them from hurting others or using them.

They're following a mysterious note, and they end up running into a monster - a huge, scaly man-beast that kills at least one of 'em, if not all. It's about some cops hunting for illegal immigrants in Philly, being smuggled in by the Russians. Hunter opens up with, like all World of Darkness stuff, some intro fiction.
